﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;

namespace BlockEngine.World
{
    /// <summary>
    /// Represents a single chunk inside the world. Chunks are arrays of block IDs that point to instances of BlockProperties.
    /// </summary>
    class Chunk
    {
        public const byte ChunkSize = 8;
        public short[, ,] Blocks = new short[ChunkSize, ChunkSize, ChunkSize];
    }
}
